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- On 27 Feb 1996, Douglas Little wrote:
-
- > Ok, I thought I was doing that already, but obviously not. I probably
- > just assumed that because everything was truecolour, the palette
- > would never change anyway. What are you doing with the palette then?
-
- The menus are in bitplanes (because of some bitplane tricks I'm using...
- The selector has a "plasma" style background for example). And I think
- it's better to save and restore the colourmap once instead of evey time
- the menu ruote is called.
-
- > > o When some button is presed (HELP???), the function
- > > do_in_game_menu should be called.
- >
- > Ok. I'll do it the same as with the map, so it's called during the
- > game loop. Doom does this, although the player control is lost while
- > the menu is visible.
-
- Yes, I do this by simply changing the VBL ($70) interrupt while the menu
- is active.
-
- > > o do_in_game_menu should be places in a dummy file called menu.s
- > > it should only contain a "rts".
- >
- > Fine.
-
- Great!
-
- > > If you do this, I can simply replace the dummy menu.s with my version all
- > > it will work!
- >
- > Ok, I'll do this in the next version.
-
- Thank's very much!
-
- --
- Elias Martenson
- elias@omicron.se
-
-